8/12/2019 Crazy Craft 3 Chunks Not Spawning
Solution 3) Edit Orespawn.cfg and lower the Island. numbers. They default to 2 (5 max). Try 1 instead. Then make another world or move to a new chunks area. Solution 4) Find and kill the Island Entities that make the Islands move. Sometimes the big Islands will cause lag. The round Islands eat CPU as well, but then the Triffids won't spawn. 1.6.4 1.7.10 1.8 1.8.7 challenge colosseum crazy craft crazycraft crazycraft 3.0 custom map dantdm dr trayaurus grim minecart minecraft Minecraft (Video Game) Minecraft 1.9 minecraft challenge minecraft crazycraft minecraft custom map minecraft map minecraft mod showcase mini-game minigame mod no cursing no swearing playthrough showcase.
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Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 256.
Chunks are 256 block tall 16 × 16 segments of the Minecraft worlds. Chunks are the method used by the world generator to divide maps into manageable pieces.
Generation[edit]
Chunks are 16 blocks wide, 16 blocks long, and 256 blocks high, which is 65,536 blocks total. Chunks are generated around players when they first enter the world. As they wander around the world, new chunks are generated as needed.
Chunks are generated with the help of the map seed, which means that the chunks are always the same if you would use the same seed again, as long as the map generator and version number remain the same.
Loaded and unloaded chunks[edit]
Chunks near the player are loaded into memory. The range depends on the Render Distance setting. These chunks may have activity (mobs spawning, trees growing, water flowing, dropped items disappearing etc.), while chunks outside of the range are inactive, and are stored on the disk. Chunks will not save again if they were saved in the last 30 seconds.
In multiplayer mode, a grid with a default inradius of 10 (for a total of 21x21 or 441) chunks is loaded around each player and sent to the player by default, although this can be configured to be between 3 and 15, usually only lowered with a poor connection home server.
Spawn chunks[edit]
Main article: Spawn chunk
The chunks in the area immediately surrounding the world spawn point are special chunks that are never unloaded from memory as long as at least one player is in the Overworld. This means that things like redstone mechanisms and mob farms will continue to operate even when all players are very far away.
Effects on performance[edit]
Chunks are normally loaded into volatile memory only when they are needed for displaying. This 'store until needed' memory management is commonly used in games with procedurally-generated terrain so that the players' computers don't have to track and update hundreds of plants and mobs simultaneously.
Minecraft's render engine uses OpenGL's display list feature to divide a world chunk into sixteen 16x16x16 blocks large display lists to speed up rendering significantly. They need to be rebuilt each time when a block within them is changed and can be rendered multiple times to achieve e. g. transparency.[1]
Slime spawning[edit]
Main article: Slime § Spawning
Slimes can only spawn in specific chunks, determined by a calculation performed on the chunk coordinates. There are a number of utilities and mods that allow the player to tell which chunks they can spawn in.
Finding chunk edges[edit]
The key F3+G can be used to display chunk boundaries.
Alternately, pressing the 'F3' button opens the Debug screen which shows the player's X, Y, and Z coordinates, in addition to the 'c' variable. These coordinates will change as the player moves around. The player can know which chunk they are in by the variable 'c' that is next to both 'x' and 'z' variables. The number in the brackets specifies how far the player is from the north-western corner of the chunk, so if the 'c' beside X was 3(5), and the 'c' beside Z was 2(4), then the player is on chunk (3, 2), and is on block (5, 4) from the north-western corner.
X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.
Essentially, the player is in the top-left corner (north-western) of a chunk when both x and z coordinates are divisible by 16.
Additionally, the player can know which chunk they are on by this formula:
The X of chunk will be Floor( X coordinate / 16 ) The Z of chunk will be Floor( Z coordinate / 16 ) Where Floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27 In other words if X was 27, Z was -15 the chunk will be chunk ( Floor( 27 / 16 ), Floor( -15 / 16 ) ) which means the player is on chunk (1, -1) Also, The player can know how far he is from the north-western corner by this formula: (X or Z coordinate) AND 15
In Bedrock Edition, when toggling fancy graphics, the world will render again, loading only the chunk the player is in for a split second. This method is useful for finding chunk boundaries as there will be a clear line visible in that split second.
Video[edit]History[edit]
Trivia[edit]
See also[edit]References[edit]
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Chunk&oldid=1381417'
I dug a large room to specifications, 3 blocks tall and 16 blocks wide as well as long. I dug it at 10 levels above bedrock, in a location {(-240, 0) -> (-224, 16)} specified by this slime finder app. I am definitely more than 24 blocks away and less than 32 away from the spawn room, as specified by the wiki here.
Yet, no slimes. I have been sitting in my location patiently listening for the moist slapping sounds of slime. I have gone in to the room every time I heard a phantom slap but still nothing.
Am I just being dumb somehow or do the minecraft lords just hate me?
If it helps/anyone cares here's my seed: 6405460532872068998
John the Green
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chandsiechandsie
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5 Answers
Have you ever seen a slime in your farm? If answer is no, good chance you got something wrong somewhere in your calculations.
If you have seen a slime, then very likely there are just too many other places for MOBS to spawn in the 150x150 region around you, that fill up all the MOB slots. Time to break out the torches, and start lighting everything around you.
What I have found best, is to just let it sit for a long time while I do something else in the region, then revisit occasionally. This helps, because slimes spawn more slowly than other MOBS, but they do not despawn like other MOBS, so if you have a good slime spawning region, they will continuously accumulate.... It can get crazy.
JohnJohn
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According to the Minecraft Wiki:
Slimes spawn only 1/10th as often as other hostile mobs, so they can be hard to find.
So, according to the information you have given, you are doing everything correctly, and Notch is simply not smiling down upon you. One thing that may increase you luck is lighting up the slime farm in some manner. Slimes do not have lighting restrictions so preventing other mobs from spawning will increase the chances of a successful slime spawn.
user9983
Maybe you should dig down a little deeper. I like slime farms to be about blocks 4 above bedrock. See if that helps.
user28379
Death dealer600Death dealer600
You should light up the area like everyone is saying and try to keep a 150x150 area around your farm quarantined.
THE SLIME BOSSTHE SLIME BOSS
I recommend that you add a ton of torches and then just do something else. Visit the slime farm every 5 Minecraft days.
Oak
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bobbob
protected by OakJul 21 '12 at 7:48
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